07 / REFERENCE LIBRARY

THINGS WORTHKEEPING CLOSE.

A working library of designers, typefaces, books, tools, production references, advertising, visual movements, and ideas worth returning to.

58 references8 categoriesContinuously edited
01Designers
The Public Theater / poster system — Paula Scher / Pentagram
The Public Theater / poster systemPaula Scher / Pentagram
Identity / Typography / Environmental

Paula Scher

Bold systems, expressive typography, cultural identity, and large-scale environmental graphics.

02Designers
MIT Media Lab / visual identity — Michael Bierut and team / Pentagram
MIT Media Lab / visual identityMichael Bierut and team / Pentagram
Identity / Systems / Editorial

Michael Bierut

Clear visual systems, strong conceptual thinking, and disciplined identity work.

03Designers
Design Quarterly / Does It Make Sense? — April Greiman / official archive
Design Quarterly / Does It Make Sense?April Greiman / official archive
Digital / New Wave

April Greiman

A major bridge between modernist graphic design and early digital experimentation.

04Designers
Royal College of Art / poster system — Brody Associates
Royal College of Art / poster systemBrody Associates
Editorial / Type

Neville Brody

Type-driven editorial design and one of the defining visual voices of post-punk graphics.

05Designers
Zooba / brand identity — Creative direction: Jessica Walsh / &Walsh team / image via AIGA Eye on Design
Zooba / brand identityCreative direction: Jessica Walsh / &Walsh team / image via AIGA Eye on Design
Branding / Art Direction

Jessica Walsh

Color, image-making, branding, campaign thinking, and highly controlled visual worlds.

06Designers
Whitney Museum / graphic identity — Experimental Jetset
Whitney Museum / graphic identityExperimental Jetset
Modernism / Typography

Experimental Jetset

Systematic typography, cultural work, and an uncompromising modernist visual language.

07Designers
MoMA PS1 / visual identity — PORTO ROCHA
MoMA PS1 / visual identityPORTO ROCHA
Identity / Culture

PORTO ROCHA

Contemporary visual identities with strong typography, motion, and cultural positioning.

08Designers
Amsterdam Sinfonietta / identity — Studio Dumbar
Amsterdam Sinfonietta / identityStudio Dumbar
Identity / Motion

Studio Dumbar

Graphic systems that move, mutate, and extend across digital and physical environments.

09Type
Grotesk / Classic

Neue Haas Grotesk

A foundational Swiss sans with more personality and history than generic Helvetica use.

10Type
Sans / Utility

GT America

A broad, flexible family that bridges American grotesks and European neo-grotesks.

11Type
Sans / Contemporary

Neue Montreal

Clean, flexible, contemporary typography with strong editorial and brand utility.

12Type
Sans / Editorial

ABC Diatype

Compact, sharp, modern type with enough character to avoid feeling generic.

13Type
Display / Condensed

Druk

High-impact display typography built for scale, compression, and commanding headlines.

14Type
Serif / Display

Canela

Elegant, soft, editorial serif that works especially well against harder sans-serif systems.

15Type
Foundry

Commercial Type

A foundry worth following for historically informed, contemporary type design.

16Type
Foundry

Dinamo

Contemporary type design with strong cultural relevance and experimental flexibility.

17Books
Josef Müller-Brockmann

Grid Systems in Graphic Design

One of the core references for understanding modular organization and disciplined page structure.

18Books
Ellen Lupton

Thinking with Type

Practical, intelligent typography guidance that remains useful across print and digital work.

19Books
Alan Fletcher

The Art of Looking Sideways

A visual thinking book about observation, ideas, perception, and creative connections.

20Books
Josef Albers

Interaction of Color

Essential for understanding how color perception changes based on context.

21Books
Mike Monteiro

Design Is a Job

A practical book about the business realities of professional design.

22Books
Podcast

Design Matters

Long-form conversations with designers, artists, writers, and creative thinkers.

23Books
Podcast

99% Invisible

Design, architecture, infrastructure, and the invisible systems shaping daily life.

24Advertising
Agency

Wieden+Kennedy

A benchmark for brand voice, conceptual advertising, cultural relevance, and restraint.

25Advertising
Agency

Droga5

Concept-first campaigns with strong cultural positioning and broad media thinking.

26Advertising
Agency / History

DDB

Essential reference for modern advertising thinking and the creative revolution.

27Advertising
Principle

One idea, not five

A campaign gets stronger when every execution clearly belongs to one central idea.

28Advertising
Principle

Make the headline work

A visual should not be forced to explain what a weak headline fails to communicate.

29Advertising
Principle

Campaign systems

Strong campaigns create multiple executions without becoming repetitive or visually random.

30Print
Production

Bleed

Usually 0.125 inch in U.S. commercial printing. Confirm with the printer before final output.

31Print
Production

Rich Black

Use intentionally for large black areas. Avoid using it blindly for small black typography.

32Print
Production

Small Black Type

Generally use 100K only for small black type to avoid registration problems.

33Print
Production

Image Resolution

Typically 300 ppi at final reproduction size for high-quality commercial print.

34Print
Prepress

Overprint

Always verify overprint settings, especially black objects and imported PDF artwork.

35Print
Packaging

Dielines

Keep structural lines, folds, glue areas, and production annotations organized and clearly separated.

36Print
Finishing

Spot UV

A high-gloss finish applied selectively for contrast, emphasis, and tactile hierarchy.

37Technology
Core

Adobe Photoshop

Image compositing, retouching, generative workflows, mockups, and raster production.

38Technology
Core

Adobe Illustrator

Vector systems, identity, iconography, illustration, and production artwork.

39Technology
Core

Adobe InDesign

Editorial layout, print systems, long-form documents, packaging support, and production.

40Technology
UI / Systems

Figma

Interface design, systems, prototyping, components, and collaborative visual development.

41Technology
AI

ChatGPT

Useful for ideation, iteration, organization, coding support, copy development, and research.

42Technology
AI Image

Midjourney

Strong for exploratory visual direction, art-direction studies, and image generation.

43Technology
AI Image

Adobe Firefly

Useful inside Adobe workflows for generative fill, image extension, and concept iteration.

44Technology
Web

Astro

Fast, content-friendly web framework well suited to design systems, libraries, and portfolios.

45Technology
Web

Cloudflare

Deployment, DNS, edge infrastructure, Workers, and fast delivery for modern web projects.

46Movements
International Typographic Style

Swiss Style

Grid, hierarchy, clarity, asymmetry, and typography used as structure rather than decoration.

47Movements
Modernism

Bauhaus

Form, function, geometry, reduction, material thinking, and cross-disciplinary design.

48Movements
Graphic Movement

Constructivism

Dynamic geometry, strong diagonals, political graphics, photomontage, and visual urgency.

49Movements
Graphic Movement

Postmodernism

A reaction against rigid modernist rules through irony, layering, quotation, and expressive form.

50Movements
Contemporary

Brutalism

Raw structure, visible systems, strong typography, and deliberately exposed digital construction.

51Movements
Print Aesthetic

Risograph

Limited inks, visible texture, overprint, misregistration, and production imperfections used expressively.

52Movements
Contemporary

Anti-Design

Intentional friction, awkwardness, disruption, and rule-breaking used as communication rather than decoration.

53Opinions
Needs to die

Tiny gray type

Readability should not be sacrificed just to make a layout look expensive.

54Opinions
Needs to die

Fake brutalism

Random borders, giant Arial, and deliberate ugliness do not automatically create a concept.

55Opinions
Needs to die

Gradient soup

Color effects cannot substitute for hierarchy, structure, or a real visual idea.

56Opinions
Needs to die

AI gloss

Floating glass, hyper-detailed lighting, shiny particles, and meaningless cinematic haze are becoming generic.

57Opinions
Needs to die

Endless carousels

Not every idea needs ten slides. Sometimes one image and one sentence are stronger.

58Opinions
Needs to die

Over-explained case studies

If twelve paragraphs are required to prove the idea exists, the idea may not be doing enough work.

WORKING PRINCIPLE
Use AI to expand iteration,not replace judgment.
08 / OPINIONS

THINGS THAT NEED TO DIE.

Design references are only useful if they sharpen judgment. Sometimes knowing what to stop doing matters just as much as knowing what to study.

Needs to die

Tiny gray type

Readability should not be sacrificed just to make a layout look expensive.

Needs to die

Fake brutalism

Random borders, giant Arial, and deliberate ugliness do not automatically create a concept.

Needs to die

Gradient soup

Color effects cannot substitute for hierarchy, structure, or a real visual idea.

Needs to die

AI gloss

Floating glass, hyper-detailed lighting, shiny particles, and meaningless cinematic haze are becoming generic.

Needs to die

Endless carousels

Not every idea needs ten slides. Sometimes one image and one sentence are stronger.

Needs to die

Over-explained case studies

If twelve paragraphs are required to prove the idea exists, the idea may not be doing enough work.